▼ include | |
▼ wizard_engine | |
animatable.hpp | Animatable interface |
animator.hpp | Animates animatable objects |
assets.hpp | Image file in host memory |
audio.hpp | Subsystem to handle global audio |
camera.hpp | Subsystem to handle transformations and spatial projections |
collider.hpp | Initiates a collision |
component.hpp | Interface to make an object composable |
engine.hpp | Master singleton of the Wizard Engine |
entity.hpp | Composes composable objects |
enums.hpp | Enumerations |
errors.hpp | Error types |
exception.hpp | Generic exception |
export.hpp | Export header of the Wizard Engine |
input.hpp | Touchscreen finger data |
math.hpp | Math modul |
net.hpp | Network modul |
polygon.hpp | Convex polygon component |
renderable.hpp | Interface to make an object renderable |
renderer.hpp | Subsystem to handle graphics |
socket.hpp | Generic socket |
speaker.hpp | Audio component |
sprite.hpp | Renderable animatable component |
tcp_socket.hpp | TCP socket |
timer.hpp | Timer modul |
udp_socket.hpp | UDP socket |
window.hpp | Subsystem to handle game window |
wizard_engine.hpp | Interface header of the Wizard Engine |
▼ src | |
animator.cpp | |
assets.cpp | |
audio.cpp | |
camera.cpp | |
collider.cpp | |
engine.cpp | |
entity.cpp | |
input.cpp | |
math.cpp | Math modul |
net.cpp | Network modul |
polygon.cpp | |
renderable.cpp | |
renderer.cpp | |
speaker.cpp | |
sprite.cpp | |
timer.cpp | Timer modul |
window.cpp |