Wizard Engine
2D cross-platform game engine built around SDL2
 
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File List
Here is a list of all documented files with brief descriptions:
[detail level 123]
  include
  wizard_engine
 animatable.hppAnimatable interface
 animator.hppAnimates animatable objects
 assets.hppImage file in host memory
 audio.hppSubsystem to handle global audio
 camera.hppSubsystem to handle transformations and spatial projections
 collider.hppInitiates a collision
 component.hppInterface to make an object composable
 engine.hppMaster singleton of the Wizard Engine
 entity.hppComposes composable objects
 enums.hppEnumerations
 errors.hppError types
 exception.hppGeneric exception
 export.hppExport header of the Wizard Engine
 input.hppTouchscreen finger data
 math.hppMath modul
 net.hppNetwork modul
 polygon.hppConvex polygon component
 renderable.hppInterface to make an object renderable
 renderer.hppSubsystem to handle graphics
 socket.hppGeneric socket
 speaker.hppAudio component
 sprite.hppRenderable animatable component
 tcp_socket.hppTCP socket
 timer.hppTimer modul
 udp_socket.hppUDP socket
 window.hppSubsystem to handle game window
 wizard_engine.hppInterface header of the Wizard Engine
  src
 animator.cpp
 assets.cpp
 audio.cpp
 camera.cpp
 collider.cpp
 engine.cpp
 entity.cpp
 input.cpp
 math.cppMath modul
 net.cppNetwork modul
 polygon.cpp
 renderable.cpp
 renderer.cpp
 speaker.cpp
 sprite.cpp
 timer.cppTimer modul
 window.cpp