Image file in host memory. More...
Go to the source code of this file.
Classes | |
class | wze::assets |
Namespaces | |
namespace | wze |
Wizard Engine. | |
Typedefs | |
using | wze::image = SDL_Surface |
using | wze::texture = SDL_Texture |
using | wze::sound = Mix_Chunk |
using | wze::font = TTF_Font |
using | wze::cursor = SDL_Cursor |
Image file in host memory.
Creates a cursor from an image.
Creates a cursor from a system cursor.
Loads a font from a path.
Returns the hash of a sound.
Loads a sound from a path.
Creates a texture from an image.
Returns the hash of an image.
Creates an image from a text.
Loads an image from a path.
Combines a value into a seed.
Private default constructor to prevent instantiation.
System specific assets directory.
Subsystem to handle external resources.
Cursor image.
Font file.
Audio file.
Image file in device memory.
seed | Target seed. |
value | Combined value. |
path | Path to the image. |
text | Text of the image. |
font | Font of the text. |
wrap_length | Wrap length of the text. |
image | Hashed image. |
image | Image of the texture. |
path | Path to the sound. |
sound | Hashed sound. |
path | Path to the font. |
size | Size of the font. |
style | Style of the font. |
alignment | Alignment of the font. |
system_cursor | Type of the cursor. |
image | Image of the cursor. |
hot_x | Hot spot x of the cursor. |
hot_y | Hot spot y of the cursor. |
Definition in file assets.hpp.