Wizard Engine
2D cross-platform game engine built around SDL2
 
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animator.hpp
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1/*
2 Wizard Engine
3 Copyright (C) 2023-2024 Zana Domán
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef WIZARD_ENGINE_ANIMATOR_HPP
23#define WIZARD_ENGINE_ANIMATOR_HPP
24
28
29namespace wze {
35class animator final {
36 public:
44 explicit animator(
45 std::vector<std::pair<std::shared_ptr<texture>, uint16_t>> const&
46 frames = {},
47 std::vector<std::weak_ptr<animatable>> const& targets = {});
48
55 [[nodiscard]] std::vector<
56 std::pair<std::shared_ptr<texture>, uint16_t>> const&
57 frames() const;
58
65 [[nodiscard]] std::vector<std::pair<std::shared_ptr<texture>, uint16_t>>&
66 frames();
67
74 [[nodiscard]] std::vector<std::weak_ptr<animatable>> const& targets() const;
75
82 [[nodiscard]] std::vector<std::weak_ptr<animatable>>& targets();
83
91 [[nodiscard]] size_t current_frame() const;
92
100 void set_current_frame(size_t current_frame);
101
111 bool play();
112
118 void reset();
119
120 private:
121 std::vector<std::pair<std::shared_ptr<texture>, uint16_t>> _frames;
122 std::vector<std::weak_ptr<animatable>> _targets;
123 size_t _current_frame;
124 uint16_t _remaining_time;
125};
126} /* namespace wze */
127
128#endif /* WIZARD_ENGINE_ANIMATOR_HPP */
Animatable interface.
Image file in host memory.
Export header of the Wizard Engine.
Wizard Engine.