Subsystem to handle transformations and spatial projections. More...
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Classes | |
class | wze::camera |
Namespaces | |
namespace | wze |
Wizard Engine. | |
Subsystem to handle transformations and spatial projections.
Detransforms and unprojects a plane coordinate.
Transforms and projects a spatial coordinate.
Sets the focus of the camera.
Returns the focus of the camera.
Returns the transformation matrix of the camera.
Sets the angle of the camera.
Returns the angle of the camera.
Sets the z position of the camera.
Returns the z position of the camera.
Sets the y position of the camera.
Returns the y position of the camera.
Sets the x position of the camera.
Returns the x position of the camera.
Private default constructor to prevent instantiation.
x | X position of the camera. |
y | Y position of the camera. |
z | Z position of the camera. |
angle | Angle of the camera. |
focus | Focus of the camera. |
x | X component of the spatial coordinate. |
y | Y component of the spatial coordinate. |
z | Z component of the spatial coordinate. |
x | X component of the plane coordinate. |
y | Y component of the plane coordinate. |
z | Z component of the spatial coordinate. |
Definition in file camera.hpp.