Wizard Engine
2D cross-platform game engine built around SDL2
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export.hpp
Go to the documentation of this file.
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/*
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Wizard Engine
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Copyright (C) 2023-2024 Zana Domán
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef WIZARD_ENGINE_EXPORT_HPP
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#define WIZARD_ENGINE_EXPORT_HPP
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#include <cmath>
/* IWYU pragma: export */
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#include <cstddef>
/* IWYU pragma: export */
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#include <cstdint>
/* IWYU pragma: export */
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#include <cstdlib>
/* IWYU pragma: export */
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#include <algorithm>
/* IWYU pragma: export */
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#include <array>
/* IWYU pragma: export */
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#include <exception>
/* IWYU pragma: export */
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#include <filesystem>
/* IWYU pragma: export */
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#include <functional>
/* IWYU pragma: export */
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#include <limits>
/* IWYU pragma: export */
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#include <memory>
/* IWYU pragma: export */
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#include <optional>
/* IWYU pragma: export */
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#include <random>
/* IWYU pragma: export */
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#include <string>
/* IWYU pragma: export */
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#include <tuple>
/* IWYU pragma: export */
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#include <type_traits>
/* IWYU pragma: export */
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#include <unordered_map>
/* IWYU pragma: export */
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#include <utility>
/* IWYU pragma: export */
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#include <vector>
/* IWYU pragma: export */
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#include <SDL2/SDL.h>
/* IWYU pragma: export */
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#include <SDL2/SDL_image.h>
/* IWYU pragma: export */
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#include <SDL2/SDL_mixer.h>
/* IWYU pragma: export */
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#include <SDL2/SDL_net.h>
/* IWYU pragma: export */
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#include <SDL2/SDL_ttf.h>
/* IWYU pragma: export */
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#endif
/* WIZARD_ENGINE_EXPORT_HPP */
include
wizard_engine
export.hpp
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