Interface header of the Wizard Engine. More...
#include <wizard_engine/animatable.hpp>
#include <wizard_engine/animator.hpp>
#include <wizard_engine/assets.hpp>
#include <wizard_engine/audio.hpp>
#include <wizard_engine/camera.hpp>
#include <wizard_engine/collider.hpp>
#include <wizard_engine/component.hpp>
#include <wizard_engine/engine.hpp>
#include <wizard_engine/entity.hpp>
#include <wizard_engine/enums.hpp>
#include <wizard_engine/exception.hpp>
#include <wizard_engine/export.hpp>
#include <wizard_engine/input.hpp>
#include <wizard_engine/math.hpp>
#include <wizard_engine/net.hpp>
#include <wizard_engine/polygon.hpp>
#include <wizard_engine/renderable.hpp>
#include <wizard_engine/renderer.hpp>
#include <wizard_engine/socket.hpp>
#include <wizard_engine/speaker.hpp>
#include <wizard_engine/sprite.hpp>
#include <wizard_engine/tcp_socket.hpp>
#include <wizard_engine/timer.hpp>
#include <wizard_engine/udp_socket.hpp>
#include <wizard_engine/window.hpp>
Go to the source code of this file.
Macros | |
#define | __WIZARD_ENGINE__ |
Wizard Engine macro. | |
#define | wze_main(title, width, height) |
Main function of the Wizard Engine. | |
#define | wze_while(condition) |
Game loop of the Wizard Engine. | |
#define __WIZARD_ENGINE__ |
Wizard Engine macro.
Definition at line 36 of file wizard_engine.hpp.
#define wze_main | ( | title, | |
width, | |||
height ) |
Main function of the Wizard Engine.
Command line arguments are accessible.
title | Title of the game window. |
width | Width of the game window. |
height | Height of the game window. |
Definition at line 79 of file wizard_engine.hpp.
#define wze_while | ( | condition | ) |
Game loop of the Wizard Engine.
True | if the game should continue, false otherwise. |
Definition at line 95 of file wizard_engine.hpp.