Wizard Engine
2D cross-platform game engine built around SDL2
 
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socket.hpp
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1/*
2 Wizard Engine
3 Copyright (C) 2023-2024 Zana Domán
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
30#ifndef WIZARD_ENGINE_SOCKET_HPP
31#define WIZARD_ENGINE_SOCKET_HPP
32
34#include <wizard_engine/net.hpp>
35
36namespace wze {
45template <typename incoming, typename outgoing> class socket {
46 static_assert(sizeof(incoming) <= std::numeric_limits<int32_t>::max() &&
47 sizeof(outgoing) <= std::numeric_limits<int32_t>::max());
48
49 public:
53 virtual ~socket() = default;
54
59 [[nodiscard]] virtual ipv4 const& ipv4() const = 0;
60
70 virtual void receive(incoming& buffer) = 0;
71
78 virtual bool send(outgoing const& buffer) = 0;
79};
80} /* namespace wze */
81
82#endif /* WIZARD_ENGINE_SOCKET_HPP */
Generic socket.
Definition socket.hpp:45
virtual bool send(outgoing const &buffer)=0
Sends data to the server.
virtual void receive(incoming &buffer)=0
Receives data from the server.
virtual ~socket()=default
virtual ipv4 const & ipv4() const =0
Gets the wze::ipv4 address of the server.
Export header of the Wizard Engine.
Wizard Engine.
IPaddress ipv4
IPv4 address.
Definition net.hpp:39
Network modul.