Files | |
animatable.hpp | |
Animatable interface. | |
animator.hpp | |
Animates animatable objects. | |
assets.hpp | |
Image file in host memory. | |
audio.hpp | |
Subsystem to handle global audio. | |
camera.hpp | |
Subsystem to handle transformations and spatial projections. | |
collider.hpp | |
Initiates a collision. | |
component.hpp | |
Interface to make an object composable. | |
engine.hpp | |
Master singleton of the Wizard Engine. | |
entity.hpp | |
Composes composable objects. | |
enums.hpp | |
Enumerations. | |
errors.hpp | |
Error types. | |
exception.hpp | |
Generic exception. | |
export.hpp | |
Export header of the Wizard Engine. | |
input.hpp | |
Touchscreen finger data. | |
math.hpp | |
Math modul. | |
net.hpp | |
Network modul. | |
polygon.hpp | |
Convex polygon component. | |
renderable.hpp | |
Interface to make an object renderable. | |
renderer.hpp | |
Subsystem to handle graphics. | |
socket.hpp | |
Generic socket. | |
speaker.hpp | |
Audio component. | |
sprite.hpp | |
Renderable animatable component. | |
tcp_socket.hpp | |
TCP socket. | |
timer.hpp | |
Timer modul. | |
udp_socket.hpp | |
UDP socket. | |
window.hpp | |
Subsystem to handle game window. | |
wizard_engine.hpp | |
Interface header of the Wizard Engine. | |