Wizard Engine
2D cross-platform game engine built around SDL2
 
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wizard_engine Directory Reference

Files

 animatable.hpp
 Animatable interface.
 
 animator.hpp
 Animates animatable objects.
 
 assets.hpp
 Image file in host memory.
 
 audio.hpp
 Subsystem to handle global audio.
 
 camera.hpp
 Subsystem to handle transformations and spatial projections.
 
 collider.hpp
 Initiates a collision.
 
 component.hpp
 Interface to make an object composable.
 
 engine.hpp
 Master singleton of the Wizard Engine.
 
 entity.hpp
 Composes composable objects.
 
 enums.hpp
 Enumerations.
 
 errors.hpp
 Error types.
 
 exception.hpp
 Generic exception.
 
 export.hpp
 Export header of the Wizard Engine.
 
 input.hpp
 Touchscreen finger data.
 
 math.hpp
 Math modul.
 
 net.hpp
 Network modul.
 
 polygon.hpp
 Convex polygon component.
 
 renderable.hpp
 Interface to make an object renderable.
 
 renderer.hpp
 Subsystem to handle graphics.
 
 socket.hpp
 Generic socket.
 
 speaker.hpp
 Audio component.
 
 sprite.hpp
 Renderable animatable component.
 
 tcp_socket.hpp
 TCP socket.
 
 timer.hpp
 Timer modul.
 
 udp_socket.hpp
 UDP socket.
 
 window.hpp
 Subsystem to handle game window.
 
 wizard_engine.hpp
 Interface header of the Wizard Engine.