Wizard Engine
2D cross-platform game engine built around SDL2
 
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timer.cpp
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1/*
2 Wizard Engine
3 Copyright (C) 2023-2024 Zana Domán
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
28// NOLINTNEXTLINE(bugprone-reserved-identifier,cert-dcl37-c,cert-dcl51-cpp)
29#define __WIZARD_ENGINE_INTERNAL__
30
32
34 return _frame_time;
35}
36
37void wze::timer::set_frame_time(uint8_t frame_time) {
38 _frame_time = frame_time;
39}
40
42 return _delta_time;
43}
44
45void wze::timer::set_delta_time(float delta_time) {
46 _delta_time = delta_time;
47}
48
50 return SDL_GetTicks();
51}
52
53void wze::timer::update() {
54 uint32_t end{_last_time + frame_time()};
55 uint32_t now{current_time()};
56 if (now < end) {
57 SDL_Delay(end - now);
58 now = end;
59 }
60 set_delta_time((float)(now - _last_time));
61 _last_time = now;
62}
63
64uint8_t wze::timer::_frame_time{};
65float wze::timer::_delta_time{};
66uint32_t wze::timer::_last_time{};
static uint8_t frame_time()
Gets the target frame time in milliseconds.
Definition timer.cpp:33
static uint32_t current_time()
Gets the current game time in milliseconds.
Definition timer.cpp:49
static float delta_time()
Gets the current delta time in milliseconds.
Definition timer.cpp:41
static void set_delta_time(float delta_time)
Sets the current delta time in milliseconds.
Definition timer.cpp:45
static void set_frame_time(uint8_t frame_time)
Sets the target frame time in milliseconds.
Definition timer.cpp:37
Timer modul.