28#ifndef WIZARD_ENGINE_ANIMATABLE_HPP
29#define WIZARD_ENGINE_ANIMATABLE_HPP
50 [[nodiscard]]
virtual bool animated()
const = 0;
56 virtual void set_texture(std::shared_ptr<texture>
const& texture) = 0;
Image file in host memory.
virtual void set_texture(std::shared_ptr< texture > const &texture)=0
Sets the wze::texture of the object.
virtual bool animated() const =0
Gets whether the object should be animated.
virtual ~animatable()=default
Default virtual destructor.
Export header of the Wizard Engine.