Wizard Engine
2D cross-platform game engine built around SDL2
 
Loading...
Searching...
No Matches
animatable.hpp
Go to the documentation of this file.
1/*
2 Wizard Engine
3 Copyright (C) 2023-2024 Zana Domán
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
28#ifndef WIZARD_ENGINE_ANIMATABLE_HPP
29#define WIZARD_ENGINE_ANIMATABLE_HPP
30
33
34namespace wze {
40 public:
44 virtual ~animatable() = default;
45
50 [[nodiscard]] virtual bool animated() const = 0;
51
56 virtual void set_texture(std::shared_ptr<texture> const& texture) = 0;
57};
58} /* namespace wze */
59
60#endif /* WIZARD_ENGINE_ANIMATABLE_HPP */
Image file in host memory.
Animatable interface.
virtual void set_texture(std::shared_ptr< texture > const &texture)=0
Sets the wze::texture of the object.
virtual bool animated() const =0
Gets whether the object should be animated.
virtual ~animatable()=default
Default virtual destructor.
Export header of the Wizard Engine.
Wizard Engine.