Wizard Engine
2D cross-platform game engine built around SDL2
 
Loading...
Searching...
No Matches
udp_socket.hpp
Go to the documentation of this file.
1/*
2 Wizard Engine
3 Copyright (C) 2023-2024 Zana Domán
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
30#ifndef WIZARD_ENGINE_UDP_SOCKET_HPP
31#define WIZARD_ENGINE_UDP_SOCKET_HPP
32
36#include <wizard_engine/net.hpp>
37
38namespace wze {
47class udp_socket final {
48 public:
55 explicit udp_socket(wze::ipv4 const& ipv4)
56 : _incoming{-1, nullptr, 0, 0, 0, {INADDR_NONE, 0}},
57 _outgoing{-1, nullptr, 0, 0, 0, {ipv4}} {
58 if (this->ipv4().host == INADDR_ANY ||
59 this->ipv4().host == INADDR_NONE) {
60 throw exception<socket_error>{{"Invalid IPv4 address"}};
61 }
62 _socket = {SDLNet_UDP_Open(0), SDLNet_UDP_Close};
63 if (!_socket) {
64 throw exception<socket_error>{{SDLNet_GetError()}};
65 }
66 }
67
72 [[nodiscard]] wze::ipv4 const& ipv4() const {
73 return _outgoing.address;
74 }
75
86 template <typename packet> [[nodiscard]] int32_t receive(packet& buffer) {
87 static_assert(sizeof(buffer) <= std::numeric_limits<int32_t>::max());
88 _incoming.data = static_cast<uint8_t*>(&buffer);
89 _incoming.len = 0;
90 _incoming.maxlen = sizeof(buffer);
91 switch (SDLNet_UDP_Recv(_socket.get(), &_incoming)) {
92 case 1:
93 if (_incoming.address.host == ipv4().host &&
94 _incoming.address.port == ipv4().port) {
95 return _incoming.len;
96 }
97 case 0:
98 return 0;
99 default:
100 throw exception<socket_error>{{SDLNet_GetError()}};
101 }
102 }
103
110 template <typename packet> void send(packet const& buffer) {
111 static_assert(sizeof(buffer) <= std::numeric_limits<int32_t>::max());
112 _outgoing.data = static_cast<uint8_t*>(&buffer);
113 _outgoing.len = sizeof(buffer);
114 _outgoing.maxlen = sizeof(buffer);
115 if (!static_cast<bool>(
116 SDLNet_UDP_Send(_socket.get(), -1, &_outgoing))) {
117 throw exception<socket_error>{{SDLNet_GetError()}};
118 }
119 }
120
121 private:
122 UDPpacket _incoming;
123 UDPpacket _outgoing;
124 std::shared_ptr<_UDPsocket> _socket;
125};
126} /* namespace wze */
127
128#endif /* WIZARD_ENGINE_UDP_SOCKET_HPP */
Generic exception.
Definition exception.hpp:41
UDP socket.
udp_socket(wze::ipv4 const &ipv4)
Explicit constructor.
int32_t receive(packet &buffer)
Receives data from the server.
void send(packet const &buffer)
Sends data to the server.
wze::ipv4 const & ipv4() const
Gets the wze::ipv4 address of the server.
Error types.
Generic exception.
Export header of the Wizard Engine.
Wizard Engine.
IPaddress ipv4
IPv4 address.
Definition net.hpp:39
Network modul.