Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::component Class Referenceabstract
Inheritance diagram for wze::component:
wze::entity wze::polygon wze::speaker wze::sprite wze::collider

Public Member Functions

virtual void set_x (float x)=0
 
virtual void set_y (float y)=0
 
virtual void set_angle (float angle)=0
 
virtual float x_offset () const =0
 
virtual float y_offset () const =0
 
virtual float angle_offset () const =0
 
virtual bool attach_x () const =0
 
virtual bool attach_y () const =0
 
virtual bool attach_angle () const =0
 
virtual bool x_angle_lock () const =0
 
virtual bool y_angle_lock () const =0
 

Detailed Description

Definition at line 33 of file component.hpp.


The documentation for this class was generated from the following file: