Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::component Member List

This is the complete list of members for wze::component, including all inherited members.

angle_offset() const =0 (defined in wze::component)wze::componentpure virtual
attach_angle() const =0 (defined in wze::component)wze::componentpure virtual
attach_x() const =0 (defined in wze::component)wze::componentpure virtual
attach_y() const =0 (defined in wze::component)wze::componentpure virtual
set_angle(float angle)=0 (defined in wze::component)wze::componentpure virtual
set_x(float x)=0 (defined in wze::component)wze::componentpure virtual
set_y(float y)=0 (defined in wze::component)wze::componentpure virtual
x_angle_lock() const =0 (defined in wze::component)wze::componentpure virtual
x_offset() const =0 (defined in wze::component)wze::componentpure virtual
y_angle_lock() const =0 (defined in wze::component)wze::componentpure virtual
y_offset() const =0 (defined in wze::component)wze::componentpure virtual
~component()=default (defined in wze::component)wze::componentvirtual