This is the complete list of members for wze::sprite, including all inherited members.
angle() const final (defined in wze::sprite) | wze::sprite | virtual |
angle_offset() const final (defined in wze::sprite) | wze::sprite | virtual |
animated() const final | wze::sprite | virtual |
attach_angle() const final (defined in wze::sprite) | wze::sprite | virtual |
attach_x() const final (defined in wze::sprite) | wze::sprite | virtual |
attach_y() const final (defined in wze::sprite) | wze::sprite | virtual |
color_a() const final (defined in wze::sprite) | wze::sprite | virtual |
color_b() const final (defined in wze::sprite) | wze::sprite | virtual |
color_g() const final (defined in wze::sprite) | wze::sprite | virtual |
color_r() const final (defined in wze::sprite) | wze::sprite | virtual |
flip() const final (defined in wze::sprite) | wze::sprite | virtual |
height() const final (defined in wze::sprite) | wze::sprite | virtual |
operator=(renderable const &other) (defined in wze::renderable) | wze::renderable | |
priority() const final (defined in wze::sprite) | wze::sprite | virtual |
renderable() (defined in wze::renderable) | wze::renderable | |
renderable(renderable const &other) (defined in wze::renderable) | wze::renderable | |
screen_angle() const (defined in wze::renderable) | wze::renderable | |
screen_area() const (defined in wze::renderable) | wze::renderable | |
set_angle(float angle) final (defined in wze::sprite) | wze::sprite | virtual |
set_angle_offset(float angle_offset) (defined in wze::sprite) | wze::sprite | |
set_animated(bool animated) (defined in wze::sprite) | wze::sprite | |
set_attach_angle(bool attach_angle) (defined in wze::sprite) | wze::sprite | |
set_attach_x(bool attach_x) (defined in wze::sprite) | wze::sprite | |
set_attach_y(bool attach_y) (defined in wze::sprite) | wze::sprite | |
set_color_a(uint8_t color_a) (defined in wze::sprite) | wze::sprite | |
set_color_b(uint8_t color_b) (defined in wze::sprite) | wze::sprite | |
set_color_g(uint8_t color_g) (defined in wze::sprite) | wze::sprite | |
set_color_r(uint8_t color_r) (defined in wze::sprite) | wze::sprite | |
set_flip(enum flip flip) (defined in wze::sprite) | wze::sprite | |
set_height(float height) (defined in wze::sprite) | wze::sprite | |
set_priority(uint8_t priority) (defined in wze::sprite) | wze::sprite | |
set_spatial(bool spatial) (defined in wze::sprite) | wze::sprite | |
set_texture(std::shared_ptr< wze::texture > const &texture) final | wze::sprite | virtual |
set_visible(bool visible) (defined in wze::sprite) | wze::sprite | |
set_width(float width) (defined in wze::sprite) | wze::sprite | |
set_x(float x) final (defined in wze::sprite) | wze::sprite | virtual |
set_x_angle_lock(bool x_angle_lock) (defined in wze::sprite) | wze::sprite | |
set_x_offset(float x_offset) (defined in wze::sprite) | wze::sprite | |
set_y(float y) final (defined in wze::sprite) | wze::sprite | virtual |
set_y_angle_lock(bool y_angle_lock) (defined in wze::sprite) | wze::sprite | |
set_y_offset(float y_offset) (defined in wze::sprite) | wze::sprite | |
set_z(float z) (defined in wze::sprite) | wze::sprite | |
spatial() const final (defined in wze::sprite) | wze::sprite | virtual |
sprite(float x=0, float y=0, float z=0, float angle=0, float width=0, float height=0, bool spatial=false, std::shared_ptr< wze::texture > const &texture={}, uint8_t color_r=std::numeric_limits< uint8_t >::max(), uint8_t color_g=std::numeric_limits< uint8_t >::max(), uint8_t color_b=std::numeric_limits< uint8_t >::max(), uint8_t color_a=std::numeric_limits< uint8_t >::max(), enum flip flip=FLIP_NONE, bool visible=true, uint8_t priority=std::numeric_limits< uint8_t >::max()/2, bool animated=true, float x_offset=0, float y_offset=0, float angle_offset=0, bool attach_x=true, bool attach_y=true, bool attach_angle=true, bool x_angle_lock=true, bool y_angle_lock=true) (defined in wze::sprite) | wze::sprite | explicit |
texture() const final (defined in wze::sprite) | wze::sprite | virtual |
visible() const final (defined in wze::sprite) | wze::sprite | virtual |
width() const final (defined in wze::sprite) | wze::sprite | virtual |
x() const final (defined in wze::sprite) | wze::sprite | virtual |
x_angle_lock() const final (defined in wze::sprite) | wze::sprite | virtual |
x_offset() const final (defined in wze::sprite) | wze::sprite | virtual |
y() const final (defined in wze::sprite) | wze::sprite | virtual |
y_angle_lock() const final (defined in wze::sprite) | wze::sprite | virtual |
y_offset() const final (defined in wze::sprite) | wze::sprite | virtual |
z() const final (defined in wze::sprite) | wze::sprite | virtual |
~animatable()=default | wze::animatable | virtual |
~component()=default (defined in wze::component) | wze::component | virtual |
~renderable() (defined in wze::renderable) | wze::renderable | virtual |