Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::sprite Member List

This is the complete list of members for wze::sprite, including all inherited members.

angle() const final (defined in wze::sprite)wze::spritevirtual
angle_offset() const final (defined in wze::sprite)wze::spritevirtual
animated() const finalwze::spritevirtual
attach_angle() const final (defined in wze::sprite)wze::spritevirtual
attach_x() const final (defined in wze::sprite)wze::spritevirtual
attach_y() const final (defined in wze::sprite)wze::spritevirtual
color_a() const final (defined in wze::sprite)wze::spritevirtual
color_b() const final (defined in wze::sprite)wze::spritevirtual
color_g() const final (defined in wze::sprite)wze::spritevirtual
color_r() const final (defined in wze::sprite)wze::spritevirtual
flip() const final (defined in wze::sprite)wze::spritevirtual
height() const final (defined in wze::sprite)wze::spritevirtual
operator=(renderable const &other) (defined in wze::renderable)wze::renderable
priority() const final (defined in wze::sprite)wze::spritevirtual
renderable() (defined in wze::renderable)wze::renderable
renderable(renderable const &other) (defined in wze::renderable)wze::renderable
screen_angle() const (defined in wze::renderable)wze::renderable
screen_area() const (defined in wze::renderable)wze::renderable
set_angle(float angle) final (defined in wze::sprite)wze::spritevirtual
set_angle_offset(float angle_offset) (defined in wze::sprite)wze::sprite
set_animated(bool animated) (defined in wze::sprite)wze::sprite
set_attach_angle(bool attach_angle) (defined in wze::sprite)wze::sprite
set_attach_x(bool attach_x) (defined in wze::sprite)wze::sprite
set_attach_y(bool attach_y) (defined in wze::sprite)wze::sprite
set_color_a(uint8_t color_a) (defined in wze::sprite)wze::sprite
set_color_b(uint8_t color_b) (defined in wze::sprite)wze::sprite
set_color_g(uint8_t color_g) (defined in wze::sprite)wze::sprite
set_color_r(uint8_t color_r) (defined in wze::sprite)wze::sprite
set_flip(enum flip flip) (defined in wze::sprite)wze::sprite
set_height(float height) (defined in wze::sprite)wze::sprite
set_priority(uint8_t priority) (defined in wze::sprite)wze::sprite
set_spatial(bool spatial) (defined in wze::sprite)wze::sprite
set_texture(std::shared_ptr< wze::texture > const &texture) finalwze::spritevirtual
set_visible(bool visible) (defined in wze::sprite)wze::sprite
set_width(float width) (defined in wze::sprite)wze::sprite
set_x(float x) final (defined in wze::sprite)wze::spritevirtual
set_x_angle_lock(bool x_angle_lock) (defined in wze::sprite)wze::sprite
set_x_offset(float x_offset) (defined in wze::sprite)wze::sprite
set_y(float y) final (defined in wze::sprite)wze::spritevirtual
set_y_angle_lock(bool y_angle_lock) (defined in wze::sprite)wze::sprite
set_y_offset(float y_offset) (defined in wze::sprite)wze::sprite
set_z(float z) (defined in wze::sprite)wze::sprite
spatial() const final (defined in wze::sprite)wze::spritevirtual
sprite(float x=0, float y=0, float z=0, float angle=0, float width=0, float height=0, bool spatial=false, std::shared_ptr< wze::texture > const &texture={}, uint8_t color_r=std::numeric_limits< uint8_t >::max(), uint8_t color_g=std::numeric_limits< uint8_t >::max(), uint8_t color_b=std::numeric_limits< uint8_t >::max(), uint8_t color_a=std::numeric_limits< uint8_t >::max(), enum flip flip=FLIP_NONE, bool visible=true, uint8_t priority=std::numeric_limits< uint8_t >::max()/2, bool animated=true, float x_offset=0, float y_offset=0, float angle_offset=0, bool attach_x=true, bool attach_y=true, bool attach_angle=true, bool x_angle_lock=true, bool y_angle_lock=true) (defined in wze::sprite)wze::spriteexplicit
texture() const final (defined in wze::sprite)wze::spritevirtual
visible() const final (defined in wze::sprite)wze::spritevirtual
width() const final (defined in wze::sprite)wze::spritevirtual
x() const final (defined in wze::sprite)wze::spritevirtual
x_angle_lock() const final (defined in wze::sprite)wze::spritevirtual
x_offset() const final (defined in wze::sprite)wze::spritevirtual
y() const final (defined in wze::sprite)wze::spritevirtual
y_angle_lock() const final (defined in wze::sprite)wze::spritevirtual
y_offset() const final (defined in wze::sprite)wze::spritevirtual
z() const final (defined in wze::sprite)wze::spritevirtual
~animatable()=defaultwze::animatablevirtual
~component()=default (defined in wze::component)wze::componentvirtual
~renderable() (defined in wze::renderable)wze::renderablevirtual