Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::speaker Member List

This is the complete list of members for wze::speaker, including all inherited members.

align_panning() (defined in wze::speaker)wze::speaker
attach_x() const final (defined in wze::speaker)wze::speakervirtual
attach_y() const final (defined in wze::speaker)wze::speakervirtual
auto_panning() const (defined in wze::speaker)wze::speaker
operator=(speaker const &other) (defined in wze::speaker)wze::speaker
operator=(speaker &&other) noexcept(false) (defined in wze::speaker)wze::speaker
pause() (defined in wze::speaker)wze::speaker
paused() const (defined in wze::speaker)wze::speaker
play(uint16_t fade_in=0, uint16_t loops=0) (defined in wze::speaker)wze::speaker
playing() const (defined in wze::speaker)wze::speaker
range() const (defined in wze::speaker)wze::speaker
resume() (defined in wze::speaker)wze::speaker
set_attach_x(bool attach_x) (defined in wze::speaker)wze::speaker
set_attach_y(bool attach_y) (defined in wze::speaker)wze::speaker
set_auto_panning(bool auto_panning) (defined in wze::speaker)wze::speaker
set_range(float range) (defined in wze::speaker)wze::speaker
set_sound(std::shared_ptr< wze::sound > const &sound) (defined in wze::speaker)wze::speaker
set_spatial(bool spatial) (defined in wze::speaker)wze::speaker
set_volume(int8_t volume) (defined in wze::speaker)wze::speaker
set_x(float x) final (defined in wze::speaker)wze::speakervirtual
set_x_angle_lock(bool x_angle_lock) (defined in wze::speaker)wze::speaker
set_x_offset(float x_offset) (defined in wze::speaker)wze::speaker
set_y(float y) final (defined in wze::speaker)wze::speakervirtual
set_y_angle_lock(bool y_angle_lock) (defined in wze::speaker)wze::speaker
set_y_offset(float y_offset) (defined in wze::speaker)wze::speaker
set_z(float z) (defined in wze::speaker)wze::speaker
sound() const (defined in wze::speaker)wze::speaker
spatial() const (defined in wze::speaker)wze::speaker
speaker(std::shared_ptr< wze::sound > const &sound={}, int8_t volume=std::numeric_limits< int8_t >::max(), float range=std::numeric_limits< int16_t >::max(), bool auto_panning=false, float x=0, float y=0, float z=0, bool spatial=false, float x_offset=0, float y_offset=0, bool attach_x=true, bool attach_y=true, bool x_angle_lock=true, bool y_angle_lock=true) (defined in wze::speaker)wze::speakerexplicit
speaker(speaker const &other) (defined in wze::speaker)wze::speaker
speaker(speaker &&other) noexcept(false) (defined in wze::speaker)wze::speaker
stop(uint16_t fade_out=0) (defined in wze::speaker)wze::speaker
volume() const (defined in wze::speaker)wze::speaker
x() const (defined in wze::speaker)wze::speaker
x_angle_lock() const final (defined in wze::speaker)wze::speakervirtual
x_offset() const final (defined in wze::speaker)wze::speakervirtual
y() const (defined in wze::speaker)wze::speaker
y_angle_lock() const final (defined in wze::speaker)wze::speakervirtual
y_offset() const final (defined in wze::speaker)wze::speakervirtual
z() const (defined in wze::speaker)wze::speaker
~component()=default (defined in wze::component)wze::componentvirtual
~speaker() final (defined in wze::speaker)wze::speaker