Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::entity Member List

This is the complete list of members for wze::entity, including all inherited members.

angle() const (defined in wze::entity)wze::entityvirtual
angle_offset() const override (defined in wze::entity)wze::entityvirtual
attach_angle() const override (defined in wze::entity)wze::entityvirtual
attach_x() const override (defined in wze::entity)wze::entityvirtual
attach_y() const override (defined in wze::entity)wze::entityvirtual
components() const (defined in wze::entity)wze::entityvirtual
components() (defined in wze::entity)wze::entityvirtual
entity(std::vector< std::weak_ptr< component > > const &components={}, float x=0, float y=0, float angle=0, float x_offset=0, float y_offset=0, float angle_offset=0, bool attach_x=true, bool attach_y=true, bool attach_angle=true, bool x_angle_lock=true, bool y_angle_lock=true) (defined in wze::entity)wze::entityexplicit
recompose() (defined in wze::entity)wze::entityvirtual
set_angle(float angle) override (defined in wze::entity)wze::entityvirtual
set_angle_offset(float angle_offset) (defined in wze::entity)wze::entityvirtual
set_attach_angle(bool attach_angle) (defined in wze::entity)wze::entityvirtual
set_attach_x(bool attach_x) (defined in wze::entity)wze::entityvirtual
set_attach_y(bool attach_y) (defined in wze::entity)wze::entityvirtual
set_x(float x) override (defined in wze::entity)wze::entityvirtual
set_x_angle_lock(bool x_angle_lock) (defined in wze::entity)wze::entityvirtual
set_x_offset(float x_offset) (defined in wze::entity)wze::entityvirtual
set_y(float y) override (defined in wze::entity)wze::entityvirtual
set_y_angle_lock(bool y_angle_lock) (defined in wze::entity)wze::entityvirtual
set_y_offset(float y_offset) (defined in wze::entity)wze::entityvirtual
transformation_matrix() const (defined in wze::entity)wze::entityvirtual
x() const (defined in wze::entity)wze::entityvirtual
x_angle_lock() const override (defined in wze::entity)wze::entityvirtual
x_offset() const override (defined in wze::entity)wze::entityvirtual
y() const (defined in wze::entity)wze::entityvirtual
y_angle_lock() const override (defined in wze::entity)wze::entityvirtual
y_offset() const override (defined in wze::entity)wze::entityvirtual
~component()=default (defined in wze::component)wze::componentvirtual
~entity() override=default (defined in wze::entity)wze::entity