Wizard Engine
2D cross-platform game engine built around SDL2
 
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๐Ÿง™ Wizard Engine

A simple 2D cross-platform game engine built around Simple DirectMedia Layer 2 (SDL2).

The goal of this library is to make game development accessible to anyone who can code in C++ and doesn't want to tinker with GUI. Wizard Engine serves as a high-level wrapper around SDL2 while maintaining low abstraction and high performance. The stable version is still in progress (about 70%).


โœจ Features & Goals

  • Easy-to-use: Perfect for C++ developers looking for a lightweight game engine without complex GUIs.
  • High Performance: Optimized to deliver smooth 2.5D graphics.
  • Cross-Platform Support: Write once, deploy anywhere.

๐Ÿ“š Documentation

  • Wiki: See the documentation on the website.
  • Examples: Check out the examples in the tests directory.

๐Ÿ–ฅ๏ธ Officially Supported Platforms

  • Windows: x86_64
  • Linux: x86_64
  • Android: x86_64, AArch64
  • Web: x86

๐Ÿ› ๏ธ Dependencies

To use Wizard Engine, make sure you have the following dependencies installed:

  • Clang
  • Android NDK (for Android development only)
  • Emscripten (for Web development only)
  • CMake
  • Gradle (for Android development only)
  • Rustup (for server development only)
  • Doxygen (for documentation only)

๐Ÿ”ง Build Instructions

Follow these steps to build the engine:

git clone https://github.com/zanadoman/wizard_engine.git
cd wizard_engine
mkdir build
cd build
cmake .. -G "MinGW Makefiles" --toolchain ../x86_64-windows.toolchain.cmake
cmake --build ./

๐ŸŽฎ Example Code

Here's a quick example to get you started with Wizard Engine:

#include <wizard_engine/wizard_engine.hpp>
wze_main("Wizard Engine", 1920, 1080) {
wze_while(true) {}
return 0;
}

๐Ÿค Contributing

Contributions are welcomed! Feel free to create an issue or submit a PR if you'd like to suggest new features or improvements.


๐Ÿ“œ License

This library is licensed under the zlib license. For more details, see the file LICENSE.


๐Ÿš€ Enjoy! - Zana Domรกn