Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::socket< incoming, outgoing > Member List

This is the complete list of members for wze::socket< incoming, outgoing >, including all inherited members.

ipv4() const =0wze::socket< incoming, outgoing >pure virtual
receive(incoming &buffer)=0wze::socket< incoming, outgoing >pure virtual
send(outgoing const &buffer)=0wze::socket< incoming, outgoing >pure virtual
~socket()=defaultwze::socket< incoming, outgoing >virtual