Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::renderable Member List

This is the complete list of members for wze::renderable, including all inherited members.

angle() const =0 (defined in wze::renderable)wze::renderablepure virtual
color_a() const =0 (defined in wze::renderable)wze::renderablepure virtual
color_b() const =0 (defined in wze::renderable)wze::renderablepure virtual
color_g() const =0 (defined in wze::renderable)wze::renderablepure virtual
color_r() const =0 (defined in wze::renderable)wze::renderablepure virtual
flip() const =0 (defined in wze::renderable)wze::renderablepure virtual
height() const =0 (defined in wze::renderable)wze::renderablepure virtual
operator=(renderable const &other) (defined in wze::renderable)wze::renderable
priority() const =0 (defined in wze::renderable)wze::renderablepure virtual
renderable() (defined in wze::renderable)wze::renderable
renderable(renderable const &other) (defined in wze::renderable)wze::renderable
screen_angle() const (defined in wze::renderable)wze::renderable
screen_area() const (defined in wze::renderable)wze::renderable
spatial() const =0 (defined in wze::renderable)wze::renderablepure virtual
texture() const =0 (defined in wze::renderable)wze::renderablepure virtual
visible() const =0 (defined in wze::renderable)wze::renderablepure virtual
width() const =0 (defined in wze::renderable)wze::renderablepure virtual
x() const =0 (defined in wze::renderable)wze::renderablepure virtual
y() const =0 (defined in wze::renderable)wze::renderablepure virtual
z() const =0 (defined in wze::renderable)wze::renderablepure virtual
~renderable() (defined in wze::renderable)wze::renderablevirtual