This is the complete list of members for wze::math, including all inherited members.
angle(float x, float y) | wze::math | static |
epsilon() | wze::math | inlinestatic |
length(float x, float y) | wze::math | static |
math()=delete | wze::math | |
move_x(float length, float angle) | wze::math | static |
move_y(float length, float angle) | wze::math | static |
normal(float x, float y) | wze::math | inlinestatic |
normalize(float x, float y) | wze::math | static |
pi() | wze::math | inlinestatic |
random(T minimum=std::numeric_limits< T >::lowest(), T maximum=std::numeric_limits< T >::max()) | wze::math | inlinestatic |
random(float probability=(float) true/2) | wze::math | inlinestatic |
to_degrees(float radians) | wze::math | inlinestatic |
to_radians(float degrees) | wze::math | inlinestatic |
transform_x(float x, float y, std::array< float, 4 > const &transformation_matrix) | wze::math | inlinestatic |
transform_y(float x, float y, std::array< float, 4 > const &transformation_matrix) | wze::math | inlinestatic |
transformation_matrix(float angle, float scale) | wze::math | static |