Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::math Member List

This is the complete list of members for wze::math, including all inherited members.

angle(float x, float y)wze::mathstatic
epsilon()wze::mathinlinestatic
length(float x, float y)wze::mathstatic
math()=deletewze::math
move_x(float length, float angle)wze::mathstatic
move_y(float length, float angle)wze::mathstatic
normal(float x, float y)wze::mathinlinestatic
normalize(float x, float y)wze::mathstatic
pi()wze::mathinlinestatic
random(T minimum=std::numeric_limits< T >::lowest(), T maximum=std::numeric_limits< T >::max())wze::mathinlinestatic
random(float probability=(float) true/2)wze::mathinlinestatic
to_degrees(float radians)wze::mathinlinestatic
to_radians(float degrees)wze::mathinlinestatic
transform_x(float x, float y, std::array< float, 4 > const &transformation_matrix)wze::mathinlinestatic
transform_y(float x, float y, std::array< float, 4 > const &transformation_matrix)wze::mathinlinestatic
transformation_matrix(float angle, float scale)wze::mathstatic