Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::assets Member List

This is the complete list of members for wze::assets, including all inherited members.

create_cursor(system_cursor system_cursor) (defined in wze::assets)wze::assetsstatic
create_cursor(std::shared_ptr< image > const &image, uint16_t hot_x=0, uint16_t hot_y=0) (defined in wze::assets)wze::assetsstatic
create_image(std::string const &text, std::shared_ptr< font > const &font, uint32_t wrap_length=0) (defined in wze::assets)wze::assetsstatic
create_texture(std::shared_ptr< image > const &image) (defined in wze::assets)wze::assetsstatic
hash_image(std::shared_ptr< image > const &image) (defined in wze::assets)wze::assetsstatic
hash_sound(std::shared_ptr< sound > const &sound) (defined in wze::assets)wze::assetsstatic
load_font(std::string const &path, uint8_t size=48, font_style style=FONT_STYLE_NORMAL, font_alignment alignment=FONT_ALIGNMENT_LEFT) (defined in wze::assets)wze::assetsstatic
load_image(std::string const &path) (defined in wze::assets)wze::assetsstatic
load_sound(std::string const &path) (defined in wze::assets)wze::assetsstatic