Wizard Engine
2D cross-platform game engine built around SDL2
 
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wze::animator Member List

This is the complete list of members for wze::animator, including all inherited members.

animator(std::vector< std::pair< std::shared_ptr< texture >, uint16_t > > const &frames={}, std::vector< std::weak_ptr< animatable > > const &targets={}) (defined in wze::animator)wze::animatorexplicit
current_frame() const (defined in wze::animator)wze::animator
frames() const (defined in wze::animator)wze::animator
frames() (defined in wze::animator)wze::animator
play() (defined in wze::animator)wze::animator
reset() (defined in wze::animator)wze::animator
set_current_frame(size_t current_frame) (defined in wze::animator)wze::animator
targets() const (defined in wze::animator)wze::animator
targets() (defined in wze::animator)wze::animator